
Minor procedural elements are changed upon second playthrough, but this feature ends up being more frustrating than anything else, as you struggle to find mission-critical pick-ups, or end up with a setup of zombies in a house that is significantly harder than the last time through. On normal difficulty, levels are balanced to be very difficult to complete, but if your team dies, you’re always forced to restart the entire level. Many systems are opaque and confusing even after a few hours of play. Once in-game, the controls feel sluggish, melee combat (which is a focus) lacks sophistication, and both core controls and objective accomplishment is poorly explained.

In a cooperation-focused survival game, matchmaking problems on day one are a big deal.

As of today, I’ve yet to successfully matchmake with another player or group, and I’ve been forced to either play solo or with one other Game Informer editor. However, problems are apparent almost right away. I entered into the game with some enthusiasm about what awaited me. Improve one or more of several distinct survivors, each with their own abilities and specialties. Level up a camp, defend it, and go out scavenging.

Overkill’s The Walking Dead has a promising premise, allowing players to team up to fight both the hordes of walkers, but also the other human survivors that threaten your group’s survival. While I continue to play to see if my experience changes, it’s currently not a game I can recommend to survival fans or even hardcore fans of the comics or TV show. Gameplay tedium, technical matchmaking problems, poor balance, and more than one game crash in just a few hours of play all suggest that The Walking Dead is just like any zombie – something better kept outside your home. But after the first several hours of play, I feel compelled to offer a warning ahead of our official review my first impressions aren’t good. Overkill’s The Walking Dead released yesterday, and we’ve gotten a start on exploring the post-apocalyptic survival mechanics of this latest release.
